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  • Kyan Rowse

I Wanna Be Adored - Sound Alike



For the drum session, we had a star drummer who was very professional and after a couple takes he managed to get it down really solid. He had some trouble with some changes in tempo so we just did those parts separate and then comped then in pro tools. We had some issues with the drummers kit not matching the song so we swapped out the ride with an SAE one and the snare as well which made for a better tone. We used the 1070 preamp on the Snare.


For the guitar, we had to do it ourselves one of our group members Mitch put up his hand to do it due to coronavirus troubles causing our guitarist to pull out of the gig. Mitch did a fantastic job. For microphones, we used one of SAE's guitar amps with an SM58 and u87 placed in front of the amp and for preamps, we used the Neve and Valve preamp. We also did some double tracking with the guitar, we recorded rhythm and solo guitar parts.


For the bass Marko in our group did the bass, he did a really good job as well. The bass is somewhat simple in this song it's pretty much one rift through the whole thing but is still an important part of the song. We used DI and two mics for the bass the RE20 and the U87 for the u87 we used the Neve preamp. We used this as from our research of the original John Leckie used this preamp as well.


Our vocals are probably the most lacking part of the song our singer's voice did not match the original singer too well. This falls on us, in the end, we should have contacted a larger amount of musicians and also asked the singer we chose to send us a demo of him singing the song we had chosen. For microphones, we went off our research as well and used the SM58 and the u87, we used the neve preamp on the SM58 and the Valve on the u87. Although we realized after that we didn't utilize these very well as we had the gain on them quite low so we weren't getting any of that neve or valve distortion.



For the mixing of the drums, as with every instrument, we were constantly using the reference track to match the overall sound of the drumkit and trying to figure out little details such as where areas where panned. It took a fair bit of critical listening to figure out where instruments where panned. There was a moment when we were trying to figure out how to pan the ride and crash to match the song which ended up being quite difficult but I feel we nailed it in the end.

EQ Details:

Kickin - Slight Bandpass

Kickout - Slight Bandpass

Snare - Bandpass



We also used a gated snare effect by using the Pro Tools gate plugin and the reverb plugin "Space" as in the original they used a gated snare too

For Reverb, we used the Yamaha SPX990 across most of the drumkit and adjusted the intensity to match the original song.


Marko managed to find some sweet guitar plugins that he used to get the same sound as the original guitar. We then communicated as group on how to manipulate the plugin to get a tone that matched the original. We also used an AUX send with reverb from the Yamaha SPX990.


For the mixing of the bass, we used an outboard compressor called 1176 this helped to balance the levels of the bass and give it more impact in the mix. We also applied some EQ to the u87 as Eric pointed out that in the original these sounds are not audible. It took a bit of tinkering but we managed to get remove that sound from the bass.


For mixing of the vocals, we tried a couple of the outboard reverb but ended up settling on using the space plugin as it suited the vocals more. We used the Ua6176 outboard compressor which allowed us to balance our vocals more and bring the vocals more to the front of the mix.


The intro for this song was a huge challenge as it uses some very weird sounds. We did some research into this and found that a lot of it was made from guitar strings. Marko and I experimented in Ableton and Protools using some guitar feedback that Mitch recorded, Marko also used his bass to create some of the sounds as well. I played with a bass sound in Ableton and used LFO and delay to create a somewhat rhythmic sound. We didn't manage to get it to sound exactly like the original but I feel we captured the same vibe.


Overall I feel we worked really well as a team our communication was on point. In terms of how close we got to the original, I feel that some instruments are closer than others the Guitar I feel sounds the best and is very close to the original as well as the Drums. The bass is pretty much there too. Our Intro isn't the same but I feel still works. The Vocals are probably the area that lacks the most. Overall I feel we got very close to the original, it was a bit of a nightmare working around the current pandemic but we got there. I feel our project is something we should be proud of as we all learned lots of valuable skills.

If I did a project like this again I would have a better contingency plan around musicians as we didn't have any backup musicians for this project. This is partly my fault, so for any future projects, I plan to do I will make sure to have plenty of contingency plans in place.


After syncing the track to the video I uploaded it to youtube and Immediately YouTubes algorithm picked it up and the video was copyright claimed. I ended up submitting a copyright dispute saying that our film is under fair use but after learning about what

fair use/fair dealing is I realized that my claim wasn't that valid. So I removed my dispute.

As our mix cannot be claimed as a cover or a remix as we copied everything about the original. We also used the original music video in full, yes the project is an educational project so it could come under the category of research associated with fair use. If I was to say if our project comes within fair use/fair dealing I would say Yes and no, Yes as in its an educational project but no as in we didn't change the original too much.

I may try to dispute this claim after I learn more about copyright as then I come up with a more valid argument.

Studio/Muso Costs

After calling the Base Melbourne and talking to the owner and he told me the rates for the studios are:

$85 an hour which also gives you a mixing engineer if needed.

$850 Daily rate which is capped at 10hours if you go over 10 hours you are not charged extra. All the microphones and outboard gear come into this cost.

For musos, I researched that the hourly rate is at a minimum of $100 per hour this can change depending on the gig though. Also, this rate is a minimum of 3 hours so if you employ a musician for 2 hours you still need to pay them $100. (, 2015)

Summary of our Costs:

Bibliography (2015, April 17). Session Musicians - Know Your Rights | Music Industry Inside Out. Retrieved April 2, 2020, from Music Industry Inside Out website:

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