Calming Colour (VR)

Roles:

Lead Sound Designer

Implementation

For this project, I Implemented audio using Unity's native audio system. I created music and sound effects. The project was created by Karl Eyre for his Liminal VR internship. The Project was selected by Liminal to be published on the Liminal Platform.

Click here for the itch.io page.

The Causeway (VR)

Roles:

Audio Director

Implementation

For this project, my role was mainly audio implementation. Normally I use FMOD, but for this project, it was easier to use the Unity Audio Engine. This project was a commission project for the company liminal VR. I was in charge of the audio team and conversed with the sound designer and composer to bring across the creative vision of the game

 

Click here for the itch.io page.

Gravity Zero (PC)

Roles:

Implementation

Sound Designer

For this project, I created the sound effects. I Implemented these sounds into the game using Unity. I created audio scripts for the game. I used FMOD to create adaptive audio and music. I worked with a composer and implemented his music into the game. I also directed and recorded voice actors. 

Click here for the itch.io page.

Burning Lands

Roles:

Implementation

Sound Designer

This project is currently in development.

For Burning Lands, I am designing and implementing gun sounds, vehicle sounds, foley and ambience. I also completed the sound design and mix for the trailer seen to the right.

Website Link: https://zerohourinteractive.com

The Transition (PC)

Roles:

Audio Director

This is a project that was created for the adventurous game jam held by senscape. I worked with an international team and we made a adventure game within a month. I used UE4s audio system.

Click here for the itch.io page.

Project Unicorn (PC)

Roles:

Implementation

Lead Sound Designer

For this game, I created sound effects and implemented those sound effects into the game. I used FMOD and Unity.

Click here for the itch.io page.

Anura (PC)

Roles:

Implementation

Sound Designer

For this game, I created sound effects and implemented those sound effects into the game. I used FMOD and Unity.

Click here for the itch.io page.

Ashland (PC)

Roles:

Implementation

Lead Sound Designer

For this game, I created sound effects and implemented those sound effects into the game. I used FMOD and Unity.

Click here for the itch.io page.

Spectrum (PC)

Roles:

Implementation

Lead Sound Designer

For this game, I created sound effects and implemented those sound effects into the game. I used Wwise and Unity.

Click here for the itch.io page.